

alpha
GoatkaZ *frickface
GoatkaZ *m.uss
GoatkaZ *Valar
GoatkaZ *Bonjwa
GoatkaZ *misery
GoatkaZ *mayan
4
:
0
beta
h$:' takerjay
h$:' Enigma
h$:' TISKEN
h$:' pod$t3r
h$:' mental
h$:' s1lent
alpha
name
eff
kdr
kills
deaths
dmg g
dmg r
hs
gibs
sk
rev
tmp
utro
81
0.96
86
92
13730
15024
69
35
19
13
77
1.09
beta
name
eff
kdr
kills
deaths
dmg g
dmg r
hs
gibs
sk
rev
tmp
utro
91
1.09
92
86
15024
13730
70
35
19
24
68
0.82
Match awards
Weapon awards
Chat
(
MEDICh$:' pod$t3r
):(
MEDICh$:' pod$t3r
):(
artillery set!h$:' mental
):(
MEDICh$:' pod$t3r
):(
0h$:' pod$t3r
):(
MEDICh$:' pod$t3r
):(
GOING. MGGoatkaZ *misery
):(
MEDICh$:' pod$t3r
):(
fop.h$:' s1lent
):(
fop.h$:' s1lent
):(
fop.h$:' s1lent
):(
fop.h$:' s1lent
):(
MEDICh$:' pod$t3r
):(
GOING. ENGIGoatkaZ *misery
):GoatkaZ *mayan
who was open doorGoatkaZ *mayan
\u{59})(
GOING. MEDICGoatkaZ *misery
):(
GOING. fOPSGoatkaZ *misery
):h$:' Enigma
no one, clearly(
GoatkaZ *Valar
):Nein!
(
GoatkaZ *frickface
):Oops!
(
artillery set!h$:' mental
):(
GOING. STENGoatkaZ *misery
):(
artillery set!h$:' mental
):(
come on manh$:' pod$t3r
):(
artillery set!h$:' mental
):(
artillery set!h$:' mental
):GoatkaZ *frickface
Auf wiedersehen.
GoatkaZ *frickface
Auf wiedersehen.
(
h$:' s1lent
):Fire in the hole!
(
GOING. ENGIGoatkaZ *misery
):(
[spawn4]GoatkaZ *Bonjwa
):(
artillery set!h$:' mental
):(
[spawn4]GoatkaZ *Bonjwa
):(
[default]GoatkaZ *Bonjwa
):(
GOING. STENGoatkaZ *misery
):(
fop.h$:' s1lent
):(
next spawn: 00h$:' mental
):(
artillery set!h$:' mental
):(
GOING. MEDICGoatkaZ *misery
):(
[spawn4]GoatkaZ *Bonjwa
):(
artillery set!h$:' mental
):(
[spawn4]GoatkaZ *Valar
):(
[spawn4]GoatkaZ *Valar
):(
artillery set!h$:' mental
):(
4'GoatkaZ *mayan
):(
artillery set!h$:' mental
):(
artillery set!h$:' mental
):(
MEDICh$:' pod$t3r
):(
^GOING. PANZERGoatkaZ *misery
):(
medicGoatkaZ *mayan
):(
GOING. MGGoatkaZ *misery
):(
fop.h$:' s1lent
):GoatkaZ *Bonjwa
XEDGoatkaZ *Valar
Hallo!
h$:' s1lent
Great shot!
h$:' s1lent
oopsGoatkaZ *Valar
kurze lagebesprechungGoatkaZ *Bonjwa
:)GoatkaZ *Bonjwa
we are ready you can unpause(
XDGoatkaZ *misery
):