Map imageMap imageMap image

alpha

eV!L*Webe
eV!L*t1mmAe
eV!L*h2o
eV!L*PL4IN
eV!L*GRiEZMANN
eV!L*s1lent

4

:

2

beta

U$A agsor
U$A frickface
U$A tiskeN
U$A outlAw
U$A zeifO
U$A destiny

alpha

name
eff
kdr
kills
deaths
dmg g
dmg r
hs
gibs
sk
rev
tmp
utro
89
1.18
168
154
29382
28591
141
57
39
29
74
0.77

beta

name
eff
kdr
kills
deaths
dmg g
dmg r
hs
gibs
sk
rev
tmp
utro
82
0.93
154
168
28591
29382
139
52
21
41
76
0.87

Match awards

Weapon awards

Chat

(
eV!L*h2o
):
Spawn 0
eV!L*h2o
Great shot!
U$A outlAw
Hallo!
eV!L*s1lent
Ja!
U$A outlAw
Hallo!
(
eV!L*s1lent
):
Fire in the hole!
eV!L*h2o
Hallo!
eV!L*h2o
Hallo!
(
U$A zeifO
):
Need a Medic!
(
U$A zeifO
):
Danke!
(
U$A outlAw
):
1
eV!L*h2o
Hallo!
(
eV!L*s1lent
):
Fire in the hole!
(
eV!L*h2o
):
Danke!
eV!L*h2o
Hallo!
(
eV!L*s1lent
):
fop.
(
U$A outlAw
):
0
(
U$A agsor
):
[Spawnpoint 0]
(
U$A outlAw
):
0
U$A outlAw
Hallo!
(
U$A agsor
):
Winghaven
(
U$A agsor
):
[Spawnpoint 0]
(
eV!L*PL4IN
):
medic
(
U$A agsor
):
medic
(
eV!L*Webe
):
XD
U$A outlAw
how
U$A outlAw
are
U$A outlAw
you
U$A outlAw
not
U$A outlAw
dead
(
eV!L*PL4IN
):
medic
(
U$A agsor
):
[Spawnpoint 0]
(
eV!L*PL4IN
):
medic
Unknown #4586
:O)
(
eV!L*h2o
):
Ja!
(
U$A zeifO
):
Need a Medic!
(
eV!L*PL4IN
):
engineer
(
eV!L*PL4IN
):
engineer
(
eV!L*PL4IN
):
medic
(
eV!L*h2o
):
Ja!
(
eV!L*s1lent
):
Danke!
(
eV!L*GRiEZMANN
):
GOING. fOPS
(
eV!L*s1lent
):
fop.
(
eV!L*PL4IN
):
medic
Unknown #4586
:O)
(
eV!L*h2o
):
panzer
eV!L*h2o
Auf wiedersehen.
(
eV!L*GRiEZMANN
):
GOING. MEDIC
eV!L*Webe
Great shot!
(
U$A agsor
):
[Spawnpoint 3]
(
U$A outlAw
):
0
(
eV!L*GRiEZMANN
):
^GOING. PANZER
(
eV!L*GRiEZMANN
):
GOING. MEDIC
(
eV!L*GRiEZMANN
):
GOING. MEDIC
(
U$A frickface
):
Need a Medic!
(
U$A agsor
):
[Spawnpoint 3]
eV!L*h2o
Hallo!
U$A outlAw
Hallo!
(
U$A agsor
):
[Spawnpoint 3]
eV!L*Webe
Great shot!
eV!L*Webe
xd
eV!L*Webe
outlaw
(
U$A agsor
):
[Spawnpoint 0]
(
U$A outlAw
):
4
(
U$A outlAw
):
3
(
eV!L*s1lent
):
med.
(
eV!L*s1lent
):
med.
(
U$A agsor
):
[Spawnpoint 0]
(
U$A agsor
):
[Spawnpoint 3]
(
U$A agsor
):
[Spawnpoint 0]
(
U$A agsor
):
[Spawnpoint 0]
(
U$A agsor
):
[Spawnpoint 0]
(
U$A agsor
):
[Spawnpoint 3]
(
eV!L*s1lent
):
fop.
(
eV!L*s1lent
):
fop.