Map imageMap imageMap image

alpha

BOXE/Bl4d3
BOXE/chesty
BOXE/outlAw
BOXE/idiot
BOXE/Valar
BOXE/oldenSan

4

:

0

beta

RIP_ENDtakerjay
RIP_ENDsnaley
RIP_ENDbranimal
RIP_ENDstRay
RIP_ENDs1lent
RIP_ENDrimi

alpha

name
eff
kdr
kills
deaths
dmg g
dmg r
hs
gibs
sk
rev
tmp
utro
95
1.26
559
454
90602
81157
498
211
131
84
79
0.99

beta

name
eff
kdr
kills
deaths
dmg g
dmg r
hs
gibs
sk
rev
tmp
utro
68
0.79
454
559
81157
90602
434
142
94
124
73
0.73

Match awards

Weapon awards

Chat

(
BOXE/Bl4d3
):
Explore the area!
(
BOXE/Bl4d3
):
Enemy
(
BOXE/Bl4d3
):
Enemy
(
BOXE/chesty
):
*Medic
(
BOXE/Bl4d3
):
Explore the area!
(
BOXE/idiot
):
(
BOXE/idiot
):
(
BOXE/idiot
):
RIP_ENDs1lent
tap guys its over
RIP_ENDtakerjay
fawk off chesty wankah
BOXE/outlAw
as it starts, i spilled something on my mousepad
(
BOXE/Bl4d3
):
Explore the area!
BOXE/Bl4d3
Great shot!
BOXE/Bl4d3
Great shot!
BOXE/Bl4d3
Great shot!
(
BOXE/Bl4d3
):
Explore the area!
(
BOXE/Bl4d3
):
Explore the area!
(
BOXE/Bl4d3
):
Explore the area!
(
BOXE/chesty
):
Need a Medic!
BOXE/Bl4d3
:D
(
BOXE/idiot
):
Danke!
(
BOXE/Bl4d3
):
Explore the area!
(
BOXE/Bl4d3
):
Explore the area!
(
BOXE/Bl4d3
):
Need a Medic!
(
BOXE/Bl4d3
):
Explore the area!
(
BOXE/outlAw
):
0
(
BOXE/Bl4d3
):
Explore the area!
(
BOXE/idiot
):
Danke!
(
BOXE/outlAw
):
4
(
BOXE/Bl4d3
):
Explore the area!
(
BOXE/Bl4d3
):
Explore the area!
RIP_ENDs1lent
yermanz oder was
(
RIP_ENDs1lent
):
Fire in the hole!
BOXE/Bl4d3
ohne kommentar
(
BOXE/Bl4d3
):
Explore the area!
BOXE/outlAw
Ja!
BOXE/Bl4d3
Hallo!
(
RIP_ENDs1lent
):
fop.
(
RIP_ENDs1lent
):
med.
(
RIP_ENDs1lent
):
med.
(
RIP_ENDs1lent
):
med.
(
RIP_ENDs1lent
):
med.
(
RIP_ENDsnaley
):
sry
(
RIP_ENDs1lent
):
fop.
(
BOXE/oldenSan
):
going
(
BOXE/oldenSan
):
going
(
BOXE/chesty
):
*Engineer
(
RIP_ENDrimi
):
|
(
RIP_ENDrimi
):
|
(
RIP_ENDrimi
):
|
(
BOXE/Bl4d3
):
MEDIC
RIP_ENDs1lent
:D
(
BOXE/Bl4d3
):
MEDIC
RIP_ENDs1lent
:D
(
BOXE/oldenSan
):
going
(
BOXE/oldenSan
):
going
(
BOXE/idiot
):
Winghaven
(
BOXE/idiot
):
Tunnel
BOXE/outlAw
Great shot!
(
BOXE/idiot
):
medic
(
BOXE/idiot
):
medic
(
BOXE/Bl4d3
):
PANZER
(
BOXE/Bl4d3
):
PANZER
RIP_ENDstRay
endgegner du
RIP_ENDstRay
:D
(
BOXE/chesty
):
Need a Medic!
(
BOXE/Bl4d3
):
MEDIC
(
RIP_ENDstRay
):
Explore the area!
RIP_ENDsnaley
lol :D
(
BOXE/Valar
):
[default]
(
RIP_ENDstRay
):
Explore the area!
(
RIP_ENDstRay
):
Explore the area!
(
BOXE/idiot
):
(
BOXE/Bl4d3
):
FOPS
(
BOXE/Valar
):
[spawn4]
(
BOXE/Bl4d3
):
MEDIC
(
BOXE/Bl4d3
):
MEDIC
(
BOXE/Valar
):
[spawn4]
(
BOXE/Valar
):
[spawn4]
(
BOXE/chesty
):
*Medic
(
BOXE/chesty
):
*Soldier
(
BOXE/oldenSan
):
going
(
BOXE/Bl4d3
):
Explore the area!
RIP_ENDs1lent
:D
RIP_ENDbranimal
xDD
(
RIP_ENDrimi
):
|
(
BOXE/Bl4d3
):
Explore the area!
RIP_ENDbranimal
ahahahh
(
BOXE/Valar
):
[Rifle]
(
BOXE/Bl4d3
):
MEDIC
(
BOXE/Bl4d3
):
MEDIC
(
RIP_ENDs1lent
):
eng.smg
(
RIP_ENDs1lent
):
med.
(
BOXE/Bl4d3
):
MEDIC
(
BOXE/oldenSan
):
going
(
BOXE/oldenSan
):
going
(
BOXE/oldenSan
):
going
BOXE/Bl4d3
muppet show
RIP_ENDs1lent
Ja!
(
RIP_ENDs1lent
):
sol.pf
(
RIP_ENDs1lent
):
sol.mg42
(
BOXE/Bl4d3
):
Explore the area!
(
BOXE/Bl4d3
):
MEDIC
(
BOXE/chesty
):
*Feeldops
(
BOXE/chesty
):
*Medic
(
BOXE/Bl4d3
):
MEDIC
(
BOXE/Bl4d3
):
MEDIC
(
BOXE/Valar
):
[Rifle]
(
BOXE/Valar
):
[Rifle]
(
RIP_ENDs1lent
):
med.
(
BOXE/chesty
):
*Engineer
(
RIP_ENDs1lent
):
med.
(
BOXE/oldenSan
):
going
(
BOXE/chesty
):
*Medic
(
BOXE/oldenSan
):
going
(
BOXE/idiot
):
cvops
(
BOXE/outlAw
):
2
(
BOXE/outlAw
):
1
(
BOXE/idiot
):
medic
(
BOXE/oldenSan
):
going
(
BOXE/oldenSan
):
[Spawn:
(
BOXE/oldenSan
):
going
(
BOXE/oldenSan
):
going
(
BOXE/oldenSan
):
going
(
BOXE/oldenSan
):
going
(
BOXE/oldenSan
):
going
(
BOXE/oldenSan
):
going
(
BOXE/oldenSan
):
going
(
BOXE/Valar
):
[spawn4]
(
BOXE/Valar
):
[spawn5]
(
BOXE/Valar
):
[spawn5]
(
BOXE/outlAw
):
5
(
RIP_ENDs1lent
):
med.
(
RIP_ENDs1lent
):
med.
(
BOXE/Bl4d3
):
Enemy
BOXE/oldenSan
Great shot!
(
RIP_ENDs1lent
):
med.
(
BOXE/oldenSan
):
going
(
BOXE/outlAw
):
0
(
RIP_ENDs1lent
):
fop.
(
BOXE/Bl4d3
):
PANZER
BOXE/chesty
Auf wiedersehen.
(
RIP_ENDs1lent
):
fop.
(
BOXE/Bl4d3
):
FOPS
(
BOXE/Bl4d3
):
Explore the area!
(
BOXE/Bl4d3
):
MEDIC
(
BOXE/chesty
):
*Feeldops
(
BOXE/chesty
):
*Medic
(
BOXE/chesty
):
*Medic
(
RIP_ENDs1lent
):
eng.smg
(
RIP_ENDs1lent
):
eng.K43
(
BOXE/Bl4d3
):
MEDIC
(
BOXE/Bl4d3
):
MEDIC
(
RIP_ENDrimi
):
|
(
BOXE/Bl4d3
):
MEDIC
(
BOXE/oldenSan
):
going
(
BOXE/Valar
):
[spawn1]
(
BOXE/Bl4d3
):
MEDIC
(
BOXE/outlAw
):
0
(
BOXE/chesty
):
*Soldier
(
BOXE/idiot
):
(
BOXE/outlAw
):
1
(
BOXE/chesty
):
*Medic
(
BOXE/Bl4d3
):
PANZER
BOXE/idiot
xd
(
BOXE/chesty
):
Need a Medic!
(
RIP_ENDrimi
):
|
(
RIP_ENDrimi
):
|
(
RIP_ENDrimi
):
|
(
RIP_ENDrimi
):
|
(
BOXE/Bl4d3
):
MEDIC
(
BOXE/Bl4d3
):
MEDIC
(
BOXE/oldenSan
):
going
(
BOXE/idiot
):
(
BOXE/Bl4d3
):
PANZER
(
BOXE/Bl4d3
):
PANZER
RIP_ENDstRay
gg
(
BOXE/Bl4d3
):
MEDIC