

alpha
TLR{ 'frickface
TLR{ 'The Machine
TLR{ 'Bonjwa
TLR{ 'PL4IN
TLR{ 'misery
TLR{ 's1lent
0
:
4
beta
h$: takerjay
h$: TISKEN
h$: sonNy:o)
h$: ViKO
h$: mental
h$: Valar
alpha
name
eff
kdr
kills
deaths
dmg g
dmg r
hs
gibs
sk
rev
tmp
utro
77
0.92
371
403
64709
68581
387
109
77
98
72
0.87
beta
name
eff
kdr
kills
deaths
dmg g
dmg r
hs
gibs
sk
rev
tmp
utro
87
1.08
403
371
68581
64709
395
115
88
92
78
0.82
Match awards
Weapon awards
Chat
(
GOING. MEDICTLR{ 'misery
):(
next spawn: 05h$: mental
):(
GOING. fOPSTLR{ 'misery
):(
Engineer/Rifleh$: sonNy:o)
):(
[Rifle]TLR{ 'Bonjwa
):(
engineerTLR{ 'PL4IN
):(
[Medic]TLR{ 'Bonjwa
):(
medicTLR{ 'PL4IN
):(
medicTLR{ 'PL4IN
):(
[Medic]TLR{ 'Bonjwa
):(
Enemy spawns every 30 seconds: next at 03h$: ViKO
):(
[Rifle]TLR{ 'Bonjwa
):(
TLR{ 's1lent
):Sorry!
(
[Medic]TLR{ 'Bonjwa
):TLR{ 's1lent
Ja!
(
[Rifle]TLR{ 'Bonjwa
):(
GOING. MEDICTLR{ 'misery
):(
[default]h$: Valar
):(
[default]h$: Valar
):(
[spawn2]h$: Valar
):(
Enemy spawns every 30 seconds: next at 02h$: ViKO
):(
enemy spawns at: 01h$: sonNy:o)
):(
[default]h$: Valar
):(
3h$: ViKO
):(
defaulth$: ViKO
):(
[EngiSMG]h$: Valar
):(
[Medic]h$: Valar
):TLR{ 'frickface
no way(
sol.pfTLR{ 's1lent
):TLR{ 'frickface
lol wtf(
defaulth$: ViKO
):(
defaulth$: ViKO
):(
defaulth$: ViKO
):h$: sonNy:o)
Hallo!
h$: sonNy:o)
Hallo!
h$: sonNy:o)
?h$: sonNy:o)
:Dh$: sonNy:o)
:Dh$: sonNy:o)
:Dh$: sonNy:o)
:Dh$: sonNy:o)
:Dh$: sonNy:o)
:D(
fop.TLR{ 's1lent
):(
fop.TLR{ 's1lent
):(
defaulth$: ViKO
):(
defaulth$: ViKO
):(
defaulth$: ViKO
):(
GOING. fOPSTLR{ 'misery
):(
defaulth$: ViKO
):(
[spawn2]h$: Valar
):(
[default]h$: Valar
):(
sniperTLR{ 'PL4IN
):(
3h$: ViKO
):(
medicTLR{ 'PL4IN
):(
GOING. MEDICTLR{ 'misery
):(
medicTLR{ 'PL4IN
):(
sol.pfTLR{ 's1lent
):(
next spawn: 07h$: mental
):(
next spawn: 07h$: mental
):(
Enemy spawns every 20 seconds: next at 07h$: ViKO
):(
Enemy spawns every 20 seconds: next at 47h$: ViKO
):(
fop.TLR{ 's1lent
):TLR{ 'PL4IN
XD(
medicTLR{ 'PL4IN
):(
sol.mg42TLR{ 's1lent
):(
sol.pfTLR{ 's1lent
):(
GOING. ENGITLR{ 'misery
):(
sol.mg42TLR{ 's1lent
):(
sniperTLR{ 'PL4IN
):(
sniperTLR{ 'PL4IN
):(
GOING. MEDICTLR{ 'misery
):(
Engineer/Rifleh$: sonNy:o)
):(
medicTLR{ 'PL4IN
):(
JESUSTLR{ 'misery
):(
medicTLR{ 'PL4IN
):(
Medic/Smgh$: sonNy:o)
):(
fop.TLR{ 's1lent
):(
fop.TLR{ 's1lent
):(
sniperTLR{ 'PL4IN
):(
med.TLR{ 's1lent
):(
h$: sonNy:o)
):I need ammo!
TLR{ 's1lent
Auf wiedersehen.
(
medicTLR{ 'PL4IN
):(
artillery set!h$: mental
):(
artillery set!h$: mental
):TLR{ 'misery
THECHIMPISHERE(
Soldier/MGTLR{ 'The Machine
):(
Medic/SmgTLR{ 'The Machine
):(
artillery set!h$: mental
):(
Medic/SmgTLR{ 'The Machine
):(
Medic/SmgTLR{ 'The Machine
):(
artillery set!h$: mental
):TLR{ 'Bonjwa
xdh$: Valar
Great shot!
(
TLR{ 'frickface
):Need a Medic!
(
h$: sonNy:o)
):I need ammo!
(
h$: sonNy:o)
):I need ammo!
(
Engineer/Rifleh$: sonNy:o)
):(
engineerTLR{ 'PL4IN
):(
medicTLR{ 'PL4IN
):TLR{ 'PL4IN
Great shot!
(
artillery set!h$: mental
):(
engineerTLR{ 'PL4IN
):(
med.TLR{ 's1lent
):(
medicTLR{ 'PL4IN
):(
sol.pfTLR{ 's1lent
):(
sol.mg42TLR{ 's1lent
):(
sol.pfTLR{ 's1lent
):(
sol.mg42TLR{ 's1lent
):(
sol.pfTLR{ 's1lent
):(
artillery set!h$: mental
):(
artillery set!h$: mental
):(
med.TLR{ 's1lent
):(
med.TLR{ 's1lent
):(
artillery set!h$: mental
):(
^GOING. PANZERTLR{ 'misery
):(
med.TLR{ 's1lent
):(
artillery set!h$: mental
):(
artillery set!h$: mental
):(
Field Ops/SmgTLR{ 'The Machine
):(
Medic/SmgTLR{ 'The Machine
):TLR{ 'Bonjwa
Auf wiedersehen.
(
Enemy spawns every 20 seconds: next at 24h$: ViKO
):(
next spawn: 03h$: mental
):(
artillery set!h$: mental
):(
sniperTLR{ 'PL4IN
):(
GOING. ENGITLR{ 'misery
):(
GOING. MEDICTLR{ 'misery
):(
GOING. MEDICTLR{ 'misery
):(
h$: Valar
):Danke!
(
h$: ViKO
):Ja!
(
artillery set!h$: mental
):(
sniperTLR{ 'PL4IN
):(
artillery set!h$: mental
):(
engineerTLR{ 'PL4IN
):(
[spawn4]TLR{ 'Bonjwa
):(
enemy spawns at: 01h$: sonNy:o)
):(
enemy spawns at: 03h$: sonNy:o)
):(
Enemy spawns every 20 seconds: next at 43h$: ViKO
):(
medicTLR{ 'PL4IN
):(
artillery set!h$: mental
):(
TLR{ 's1lent
):Fire in the hole!
(
med.TLR{ 's1lent
):(
med.TLR{ 's1lent
):(
med.TLR{ 's1lent
):(
h$: ViKO
):Need a Medic!
(
artillery set!h$: mental
):(
med.TLR{ 's1lent
):(
artillery set!h$: mental
):(
[Field]h$: Valar
):(
artillery set!h$: mental
):(
[Medic]h$: Valar
):(
Medic/SmgTLR{ 'The Machine
):(
XDTLR{ 'misery
):(
fucking mongol this guyTLR{ 'misery
):(
fop.TLR{ 's1lent
):(
Enemy spawns every 30 seconds: next at 17h$: ViKO
):(
next spawn: 17h$: mental
):TLR{ 'frickface
XDTLR{ 'PL4IN
Great shot!
h$: takerjay
ykey player out, just pushTLR{ 'frickface
XDDh$: takerjay
ykey player out, just pushTLR{ 's1lent
:((
enemy spawns at: 51h$: sonNy:o)
):TLR{ 'frickface
stop ?(
enemy spawns at: 46h$: sonNy:o)
):(
[spawn4]h$: Valar
):(
XDTLR{ 'misery
):(
4h$: ViKO
):(
defaulth$: ViKO
):(
fop.TLR{ 's1lent
):(
artillery set!h$: mental
):(
fdopsTLR{ 'PL4IN
):(
[Field]h$: Valar
):(
medicTLR{ 'PL4IN
):(
4h$: ViKO
):h$: sonNy:o)
vibe checkTLR{ 's1lent
Ja!