

alpha
TLR{ 'frickface
TLR{ 'The Machine
TLR{ 'Bonjwa
TLR{ 'PL4IN
TLR{ 'misery
TLR{ 's1lent
0
:
4
beta
h$: takerjay
h$: TISKEN
h$: sonNy:o)
h$: ViKO
h$: mental
h$: Valar
alpha
name
eff
kdr
kills
deaths
dmg g
dmg r
hs
gibs
sk
rev
tmp
utro
81
0.96
243
255
44167
45212
284
63
49
67
78
0.86
beta
name
eff
kdr
kills
deaths
dmg g
dmg r
hs
gibs
sk
rev
tmp
utro
84
1.06
255
243
45212
44167
278
66
60
63
80
0.83
Match awards
Weapon awards
Chat
(
GOING. MEDICTLR{ 'misery
):(
next spawn: 05h$: mental
):(
GOING. fOPSTLR{ 'misery
):(
Engineer/Rifleh$: sonNy:o)
):(
[Rifle]TLR{ 'Bonjwa
):(
engineerTLR{ 'PL4IN
):(
[Medic]TLR{ 'Bonjwa
):(
medicTLR{ 'PL4IN
):(
medicTLR{ 'PL4IN
):(
[Medic]TLR{ 'Bonjwa
):(
Enemy spawns every 30 seconds: next at 03h$: ViKO
):(
[Rifle]TLR{ 'Bonjwa
):(
TLR{ 's1lent
):Sorry!
(
[Medic]TLR{ 'Bonjwa
):TLR{ 's1lent
Ja!
(
[Rifle]TLR{ 'Bonjwa
):(
GOING. MEDICTLR{ 'misery
):(
[default]h$: Valar
):(
[default]h$: Valar
):(
[spawn2]h$: Valar
):(
Enemy spawns every 30 seconds: next at 02h$: ViKO
):(
enemy spawns at: 01h$: sonNy:o)
):(
[default]h$: Valar
):(
3h$: ViKO
):(
defaulth$: ViKO
):(
[EngiSMG]h$: Valar
):(
[Medic]h$: Valar
):TLR{ 'frickface
no way(
sol.pfTLR{ 's1lent
):TLR{ 'frickface
lol wtf(
defaulth$: ViKO
):(
defaulth$: ViKO
):(
defaulth$: ViKO
):h$: sonNy:o)
Hallo!
h$: sonNy:o)
Hallo!
h$: sonNy:o)
?h$: sonNy:o)
:Dh$: sonNy:o)
:Dh$: sonNy:o)
:Dh$: sonNy:o)
:Dh$: sonNy:o)
:Dh$: sonNy:o)
:D(
fop.TLR{ 's1lent
):(
fop.TLR{ 's1lent
):(
defaulth$: ViKO
):(
defaulth$: ViKO
):(
defaulth$: ViKO
):(
GOING. fOPSTLR{ 'misery
):(
defaulth$: ViKO
):(
[spawn2]h$: Valar
):(
[default]h$: Valar
):(
sniperTLR{ 'PL4IN
):(
3h$: ViKO
):(
medicTLR{ 'PL4IN
):(
GOING. MEDICTLR{ 'misery
):(
medicTLR{ 'PL4IN
):(
sol.pfTLR{ 's1lent
):(
next spawn: 07h$: mental
):(
next spawn: 07h$: mental
):(
Enemy spawns every 20 seconds: next at 07h$: ViKO
):(
Enemy spawns every 20 seconds: next at 47h$: ViKO
):(
fop.TLR{ 's1lent
):TLR{ 'PL4IN
XD(
medicTLR{ 'PL4IN
):(
sol.mg42TLR{ 's1lent
):(
sol.pfTLR{ 's1lent
):(
GOING. ENGITLR{ 'misery
):(
sol.mg42TLR{ 's1lent
):(
sniperTLR{ 'PL4IN
):(
sniperTLR{ 'PL4IN
):(
GOING. MEDICTLR{ 'misery
):(
Engineer/Rifleh$: sonNy:o)
):(
medicTLR{ 'PL4IN
):(
JESUSTLR{ 'misery
):(
medicTLR{ 'PL4IN
):(
Medic/Smgh$: sonNy:o)
):(
fop.TLR{ 's1lent
):(
fop.TLR{ 's1lent
):(
sniperTLR{ 'PL4IN
):(
med.TLR{ 's1lent
):(
h$: sonNy:o)
):I need ammo!
TLR{ 's1lent
Auf wiedersehen.
(
medicTLR{ 'PL4IN
):(
artillery set!h$: mental
):(
artillery set!h$: mental
):TLR{ 'misery
THECHIMPISHERE(
Soldier/MGTLR{ 'The Machine
):(
Medic/SmgTLR{ 'The Machine
):(
artillery set!h$: mental
):(
Medic/SmgTLR{ 'The Machine
):(
Medic/SmgTLR{ 'The Machine
):(
artillery set!h$: mental
):TLR{ 'Bonjwa
xdh$: Valar
Great shot!
(
TLR{ 'frickface
):Need a Medic!
(
h$: sonNy:o)
):I need ammo!
(
h$: sonNy:o)
):I need ammo!
(
Engineer/Rifleh$: sonNy:o)
):(
engineerTLR{ 'PL4IN
):(
medicTLR{ 'PL4IN
):TLR{ 'PL4IN
Great shot!
(
artillery set!h$: mental
):(
engineerTLR{ 'PL4IN
):(
med.TLR{ 's1lent
):(
medicTLR{ 'PL4IN
):(
sol.pfTLR{ 's1lent
):(
sol.mg42TLR{ 's1lent
):(
sol.pfTLR{ 's1lent
):(
sol.mg42TLR{ 's1lent
):(
sol.pfTLR{ 's1lent
):(
artillery set!h$: mental
):(
artillery set!h$: mental
):(
med.TLR{ 's1lent
):(
med.TLR{ 's1lent
):(
artillery set!h$: mental
):(
^GOING. PANZERTLR{ 'misery
):(
med.TLR{ 's1lent
):(
artillery set!h$: mental
):