Map imageMap image

alpha

TLR{ 'frickface
TLR{ 'The Machine
TLR{ 'Bonjwa
TLR{ 'PL4IN
TLR{ 'misery
TLR{ 's1lent

0

:

4

beta

h$: takerjay
h$: TISKEN
h$: sonNy:o)
h$: ViKO
h$: mental
h$: Valar

alpha

name
eff
kdr
kills
deaths
dmg g
dmg r
hs
gibs
sk
rev
tmp
utro
81
0.96
243
255
44167
45212
284
63
49
67
78
0.86

beta

name
eff
kdr
kills
deaths
dmg g
dmg r
hs
gibs
sk
rev
tmp
utro
84
1.06
255
243
45212
44167
278
66
60
63
80
0.83

Match awards

Weapon awards

Chat

(
TLR{ 'misery
):
GOING. MEDIC
(
h$: mental
):
next spawn: 05
(
TLR{ 'misery
):
GOING. fOPS
(
h$: sonNy:o)
):
Engineer/Rifle
(
TLR{ 'Bonjwa
):
[Rifle]
(
TLR{ 'PL4IN
):
engineer
(
TLR{ 'Bonjwa
):
[Medic]
(
TLR{ 'PL4IN
):
medic
(
TLR{ 'PL4IN
):
medic
(
TLR{ 'Bonjwa
):
[Medic]
(
h$: ViKO
):
Enemy spawns every 30 seconds: next at 03
(
TLR{ 'Bonjwa
):
[Rifle]
(
TLR{ 's1lent
):
Sorry!
(
TLR{ 'Bonjwa
):
[Medic]
TLR{ 's1lent
Ja!
(
TLR{ 'Bonjwa
):
[Rifle]
(
TLR{ 'misery
):
GOING. MEDIC
(
h$: Valar
):
[default]
(
h$: Valar
):
[default]
(
h$: Valar
):
[spawn2]
(
h$: ViKO
):
Enemy spawns every 30 seconds: next at 02
(
h$: sonNy:o)
):
enemy spawns at: 01
(
h$: Valar
):
[default]
(
h$: ViKO
):
3
(
h$: ViKO
):
default
(
h$: Valar
):
[EngiSMG]
(
h$: Valar
):
[Medic]
TLR{ 'frickface
no way
(
TLR{ 's1lent
):
sol.pf
TLR{ 'frickface
lol wtf
(
h$: ViKO
):
default
(
h$: ViKO
):
default
(
h$: ViKO
):
default
h$: sonNy:o)
Hallo!
h$: sonNy:o)
Hallo!
h$: sonNy:o)
?
h$: sonNy:o)
:D
h$: sonNy:o)
:D
h$: sonNy:o)
:D
h$: sonNy:o)
:D
h$: sonNy:o)
:D
h$: sonNy:o)
:D
(
TLR{ 's1lent
):
fop.
(
TLR{ 's1lent
):
fop.
(
h$: ViKO
):
default
(
h$: ViKO
):
default
(
h$: ViKO
):
default
(
TLR{ 'misery
):
GOING. fOPS
(
h$: ViKO
):
default
(
h$: Valar
):
[spawn2]
(
h$: Valar
):
[default]
(
TLR{ 'PL4IN
):
sniper
(
h$: ViKO
):
3
(
TLR{ 'PL4IN
):
medic
(
TLR{ 'misery
):
GOING. MEDIC
(
TLR{ 'PL4IN
):
medic
(
TLR{ 's1lent
):
sol.pf
(
h$: mental
):
next spawn: 07
(
h$: mental
):
next spawn: 07
(
h$: ViKO
):
Enemy spawns every 20 seconds: next at 07
(
h$: ViKO
):
Enemy spawns every 20 seconds: next at 47
(
TLR{ 's1lent
):
fop.
TLR{ 'PL4IN
XD
(
TLR{ 'PL4IN
):
medic
(
TLR{ 's1lent
):
sol.mg42
(
TLR{ 's1lent
):
sol.pf
(
TLR{ 'misery
):
GOING. ENGI
(
TLR{ 's1lent
):
sol.mg42
(
TLR{ 'PL4IN
):
sniper
(
TLR{ 'PL4IN
):
sniper
(
TLR{ 'misery
):
GOING. MEDIC
(
h$: sonNy:o)
):
Engineer/Rifle
(
TLR{ 'PL4IN
):
medic
(
TLR{ 'misery
):
JESUS
(
TLR{ 'PL4IN
):
medic
(
h$: sonNy:o)
):
Medic/Smg
(
TLR{ 's1lent
):
fop.
(
TLR{ 's1lent
):
fop.
(
TLR{ 'PL4IN
):
sniper
(
TLR{ 's1lent
):
med.
(
h$: sonNy:o)
):
I need ammo!
TLR{ 's1lent
Auf wiedersehen.
(
TLR{ 'PL4IN
):
medic
(
h$: mental
):
artillery set!
(
h$: mental
):
artillery set!
TLR{ 'misery
THECHIMPISHERE
(
TLR{ 'The Machine
):
Soldier/MG
(
TLR{ 'The Machine
):
Medic/Smg
(
h$: mental
):
artillery set!
(
TLR{ 'The Machine
):
Medic/Smg
(
TLR{ 'The Machine
):
Medic/Smg
(
h$: mental
):
artillery set!
TLR{ 'Bonjwa
xd
h$: Valar
Great shot!
(
TLR{ 'frickface
):
Need a Medic!
(
h$: sonNy:o)
):
I need ammo!
(
h$: sonNy:o)
):
I need ammo!
(
h$: sonNy:o)
):
Engineer/Rifle
(
TLR{ 'PL4IN
):
engineer
(
TLR{ 'PL4IN
):
medic
TLR{ 'PL4IN
Great shot!
(
h$: mental
):
artillery set!
(
TLR{ 'PL4IN
):
engineer
(
TLR{ 's1lent
):
med.
(
TLR{ 'PL4IN
):
medic
(
TLR{ 's1lent
):
sol.pf
(
TLR{ 's1lent
):
sol.mg42
(
TLR{ 's1lent
):
sol.pf
(
TLR{ 's1lent
):
sol.mg42
(
TLR{ 's1lent
):
sol.pf
(
h$: mental
):
artillery set!
(
h$: mental
):
artillery set!
(
TLR{ 's1lent
):
med.
(
TLR{ 's1lent
):
med.
(
h$: mental
):
artillery set!
(
TLR{ 'misery
):
^GOING. PANZER
(
TLR{ 's1lent
):
med.
(
h$: mental
):
artillery set!