Map imageMap imageMap image

alpha

..::$yndykator::..
..::DemarkcoFleming::..
..::Webe::..
..::TISKEN::..
..::h2o::..
..::dolbajob::..

2

:

4

beta

+/- 5 #Enigma
+/- 5 #pod$t3r
+/- 5 #ViKO
+/- 5 #misery
+/- 5 #s1lent
+/- 5 #oldenSan

alpha

name
eff
kdr
kills
deaths
dmg g
dmg r
hs
gibs
sk
rev
tmp
utro
76
0.90
463
516
80543
83693
509
154
98
133
72
0.72

beta

name
eff
kdr
kills
deaths
dmg g
dmg r
hs
gibs
sk
rev
tmp
utro
89
1.12
516
463
83693
80543
417
172
115
110
78
0.98

Match awards

Weapon awards

Chat

(
..::DemarkcoFleming::..
):
Explore the area!
(
+/- 5 #ViKO
):
Enemy spawns every 30 seconds: next at 14
(
+/- 5 #ViKO
):
Enemy spawns every 30 seconds: next at 14
(
+/- 5 #ViKO
):
Enemy spawns every 30 seconds: next at 14
(
+/- 5 #ViKO
):
Enemy spawns every 30 seconds: next at 14
(
+/- 5 #ViKO
):
Enemy spawns every 30 seconds: next at 14
(
..::h2o::..
):
xd
(
..::DemarkcoFleming::..
):
Explore the area!
(
+/- 5 #pod$t3r
):
PANZER
(
..::h2o::..
):
xd
(
..::DemarkcoFleming::..
):
Explore the area!
..::Webe::..
Great shot!
+/- 5 #pod$t3r
XD
(
..::DemarkcoFleming::..
):
Explore the area!
(
..::DemarkcoFleming::..
):
Explore the area!
..::h2o::..
xd
(
..::dolbajob::..
):
why is gng open door
(
..::dolbajob::..
):
2 5
(
+/- 5 #s1lent
):
cov.garand
(
+/- 5 #misery
):
GOING. ENGI
(
+/- 5 #s1lent
):
med.
(
+/- 5 #s1lent
):
med.
(
+/- 5 #pod$t3r
):
MEDIC
(
+/- 5 #ViKO
):
1
(
+/- 5 #ViKO
):
default
(
..::DemarkcoFleming::..
):
Explore the area!
..::h2o::..
Hallo!
(
+/- 5 #misery
):
GOING. MEDIC
(
+/- 5 #s1lent
):
med.
(
..::DemarkcoFleming::..
):
Explore the area!
(
+/- 5 #pod$t3r
):
MEDIC
..::h2o::..
Great shot!
(
+/- 5 #ViKO
):
4
(
+/- 5 #misery
):
^GOING. PANZER
(
+/- 5 #pod$t3r
):
ENGINEER
(
+/- 5 #pod$t3r
):
ENGINEER
(
+/- 5 #misery
):
GOING. MEDIC
(
+/- 5 #pod$t3r
):
ENGINEER
(
+/- 5 #pod$t3r
):
0
(
+/- 5 #pod$t3r
):
4
(
+/- 5 #pod$t3r
):
ENGINEER
(
+/- 5 #pod$t3r
):
MEDIC
(
..::DemarkcoFleming::..
):
Explore the area!
(
..::DemarkcoFleming::..
):
Explore the area!
(
+/- 5 #pod$t3r
):
MEDIC
(
+/- 5 #pod$t3r
):
4
(
+/- 5 #ViKO
):
4
(
+/- 5 #misery
):
GOING. fOPS
(
+/- 5 #pod$t3r
):
PANZER
(
+/- 5 #ViKO
):
4
(
+/- 5 #pod$t3r
):
MEDIC
(
+/- 5 #misery
):
GOING. MEDIC
(
+/- 5 #pod$t3r
):
MEDIC
(
+/- 5 #pod$t3r
):
MEDIC
(
..::DemarkcoFleming::..
):
Explore the area!
(
+/- 5 #ViKO
):
default
..::DemarkcoFleming::..
Hallo!
(
+/- 5 #ViKO
):
default
(
+/- 5 #ViKO
):
default
(
+/- 5 #ViKO
):
4
(
+/- 5 #s1lent
):
med.
(
..::DemarkcoFleming::..
):
Explore the area!
(
+/- 5 #s1lent
):
med.
(
+/- 5 #s1lent
):
sol.pf
(
+/- 5 #s1lent
):
med.
(
+/- 5 #s1lent
):
med.
(
+/- 5 #s1lent
):
med.
(
+/- 5 #ViKO
):
4
(
..::dolbajob::..
):
:)
(
+/- 5 #ViKO
):
4
(
+/- 5 #ViKO
):
4
(
+/- 5 #s1lent
):
fop.
(
+/- 5 #s1lent
):
med.
(
+/- 5 #s1lent
):
med.
(
+/- 5 #s1lent
):
med.
(
+/- 5 #pod$t3r
):
MEDIC
(
+/- 5 #ViKO
):
4
(
+/- 5 #s1lent
):
med.
(
..::DemarkcoFleming::..
):
Explore the area!
(
..::h2o::..
):
Danke!
(
+/- 5 #pod$t3r
):
0
(
+/- 5 #pod$t3r
):
MEDIC
(
+/- 5 #ViKO
):
4
(
+/- 5 #misery
):
^GOING. PANZER
(
..::dolbajob::..
):
Ja!
(
+/- 5 #pod$t3r
):
xd
(
+/- 5 #misery
):
GOING. MEDIC
(
+/- 5 #misery
):
GOING. MEDIC
(
+/- 5 #s1lent
):
Sorry!
(
+/- 5 #s1lent
):
Sorry!
(
+/- 5 #s1lent
):
Sorry!
(
..::dolbajob::..
):
55
(
+/- 5 #ViKO
):
Need a Medic!
(
+/- 5 #misery
):
GOING. MEDIC
(
..::DemarkcoFleming::..
):
MEDIC
..::h2o::..
Great shot!
..::h2o::..
Great shot!
..::h2o::..
Great shot!
(
+/- 5 #ViKO
):
Enemy spawns every 20 seconds: next at 30
(
+/- 5 #ViKO
):
Enemy spawns every 20 seconds: next at 30
(
+/- 5 #ViKO
):
Enemy spawns every 20 seconds: next at 30
(
+/- 5 #ViKO
):
Enemy spawns every 20 seconds: next at 30
(
..::dolbajob::..
):
Ja!
(
..::DemarkcoFleming::..
):
COVERT
(
..::DemarkcoFleming::..
):
COVERT
(
..::DemarkcoFleming::..
):
COVERT
(
..::DemarkcoFleming::..
):
Spawning @ Forward bunker
(
..::DemarkcoFleming::..
):
Spawning @ Command post
(
+/- 5 #ViKO
):
Need a Medic!
(
..::DemarkcoFleming::..
):
ENGSMG
(
..::DemarkcoFleming::..
):
ENGSMG
(
..::DemarkcoFleming::..
):
ENGSMG
(
..::DemarkcoFleming::..
):
MEDIC
..::h2o::..
Great shot!
(
+/- 5 #pod$t3r
):
MEDIC
(
+/- 5 #pod$t3r
):
MEDIC
..::h2o::..
Wunderbar!
..::h2o::..
Wunderbar!
(
..::h2o::..
):
panzer
(
..::DemarkcoFleming::..
):
xD
..::h2o::..
Wunderbar!
(
..::dolbajob::..
):
Ja!
..::h2o::..
Wunderbar!
..::h2o::..
Great shot!
(
..::h2o::..
):
Ja!
(
+/- 5 #s1lent
):
Fire in the hole!
(
..::DemarkcoFleming::..
):
COVERT
..::h2o::..
ykurwo
(
..::$yndykator::..
):
Need a Medic!
(
+/- 5 #s1lent
):
Fire in the hole!
(
..::DemarkcoFleming::..
):
MEDIC
(
..::DemarkcoFleming::..
):
MEDIC
+/- 5 #oldenSan
Great shot!
(
+/- 5 #s1lent
):
fop.
(
+/- 5 #s1lent
):
fop.
(
+/- 5 #misery
):
GOING. fOPS
(
+/- 5 #pod$t3r
):
PANZER
(
..::h2o::..
):
field
(
+/- 5 #misery
):
GOING. MEDIC
(
+/- 5 #misery
):
GOING. MEDIC
(
..::DemarkcoFleming::..
):
Enemy spawns every 30 seconds: next at 03
(
..::DemarkcoFleming::..
):
Enemy spawns every 30 seconds: next at 03
(
..::DemarkcoFleming::..
):
Enemy spawns every 30 seconds: next at 03
(
..::$yndykator::..
):
[Enemy Spawn] [04]
(
..::$yndykator::..
):
[Enemy Spawn] [04]
(
+/- 5 #ViKO
):
Need a Medic!
(
..::h2o::..
):
Ja!
..::h2o::..
Auf wiedersehen.
(
+/- 5 #pod$t3r
):
MEDIC
(
+/- 5 #s1lent
):
Fire in the hole!
(
..::dolbajob::..
):
Ja!
(
..::dolbajob::..
):
Ja!
(
+/- 5 #pod$t3r
):
MEDIC
(
..::dolbajob::..
):
he never peeked i figured he didnt have time to gor ight
(
..::dolbajob::..
):
since he was left previous and tapped
(
..::h2o::..
):
Ja!
(
+/- 5 #ViKO
):
Enemy spawns every 20 seconds: next at 06
(
+/- 5 #pod$t3r
):
Need a Medic!
(
..::h2o::..
):
Ja!
(
+/- 5 #pod$t3r
):
MEDIC
(
+/- 5 #pod$t3r
):
MEDIC
(
+/- 5 #ViKO
):
4
(
+/- 5 #ViKO
):
1
(
+/- 5 #s1lent
):
Fire in the hole!
(
..::h2o::..
):
Ja!
(
+/- 5 #pod$t3r
):
MEDIC
(
+/- 5 #pod$t3r
):
MEDIC
(
+/- 5 #ViKO
):
2
(
..::DemarkcoFleming::..
):
FOPS
(
..::$yndykator::..
):
Need a Medic!
(
..::DemarkcoFleming::..
):
MEDIC
(
..::DemarkcoFleming::..
):
MEDIC
(
..::DemarkcoFleming::..
):
MEDIC
(
+/- 5 #pod$t3r
):
MEDIC
(
+/- 5 #pod$t3r
):
6
(
+/- 5 #pod$t3r
):
MEDIC
(
+/- 5 #s1lent
):
Fire in the hole!
(
+/- 5 #pod$t3r
):
MEDIC
+/- 5 #Enigma
Great shot!
..::h2o::..
Auf wiedersehen.
(
..::DemarkcoFleming::..
):
FOPS
..::h2o::..
Hallo!
(
..::DemarkcoFleming::..
):
MEDIC
(
+/- 5 #s1lent
):
fop.
(
..::dolbajob::..
):
spawning @ chicago
..::h2o::..
Great shot!
(
+/- 5 #s1lent
):
fop.
+/- 5 #s1lent
Ja!
(
..::dolbajob::..
):
3 27
(
..::dolbajob::..
):
spawning @ o-block
(
+/- 5 #ViKO
):
1
(
+/- 5 #ViKO
):
1
(
+/- 5 #ViKO
):
1
(
..::DemarkcoFleming::..
):
xd
(
+/- 5 #pod$t3r
):
1
(
+/- 5 #ViKO
):
1
(
+/- 5 #ViKO
):
1
(
..::DemarkcoFleming::..
):
PANZER
(
..::dolbajob::..
):
spawning @ chicago
..::h2o::..
Danke!
+/- 5 #s1lent
Ja!
(
..::DemarkcoFleming::..
):
Spawning @ Forward spawn
(
..::DemarkcoFleming::..
):
Spawning @ Tank depot
(
..::DemarkcoFleming::..
):
Spawning @ Allied start
(
+/- 5 #ViKO
):
1
(
+/- 5 #pod$t3r
):
1
(
+/- 5 #pod$t3r
):
MEDIC
(
+/- 5 #s1lent
):
fop.
(
+/- 5 #pod$t3r
):
MEDIC
..::h2o::..
Hallo!
+/- 5 #oldenSan
Great shot!
(
+/- 5 #pod$t3r
):
XD
+/- 5 #oldenSan
xd
(
+/- 5 #ViKO
):
1
+/- 5 #s1lent
:)
+/- 5 #s1lent
:)
(
..::DemarkcoFleming::..
):
MEDIC
(
..::DemarkcoFleming::..
):
MEDIC
(
+/- 5 #pod$t3r
):
PANZER
(
+/- 5 #misery
):
GOING. fOPS
(
+/- 5 #pod$t3r
):
PANZER
(
..::h2o::..
):
Spawn 0
(
..::dolbajob::..
):
spawning @ blackpool
(
..::DemarkcoFleming::..
):
Spawning @ Tank depot - right exit
(
..::DemarkcoFleming::..
):
Spawning @ Axis spawn
(
..::DemarkcoFleming::..
):
FOPS
(
+/- 5 #pod$t3r
):
MEDIC
(
..::dolbajob::..
):
spawning @ brixton
(
+/- 5 #pod$t3r
):
2
(
+/- 5 #pod$t3r
):
PANZER
(
+/- 5 #pod$t3r
):
2
(
+/- 5 #ViKO
):
default
(
+/- 5 #ViKO
):
default
(
+/- 5 #ViKO
):
default
(
+/- 5 #pod$t3r
):
PANZER
(
..::DemarkcoFleming::..
):
Spawning @ Tank depot - left exit
(
..::DemarkcoFleming::..
):
Spawning @ Tank depot - right exit
(
..::DemarkcoFleming::..
):
Spawning @ Axis spawn
(
..::DemarkcoFleming::..
):
Explore the area!
..::h2o::..
Nein!
..::h2o::..
Great shot!
..::h2o::..
Great shot!
(
+/- 5 #pod$t3r
):
ENGINEER
(
+/- 5 #pod$t3r
):
2
(
..::DemarkcoFleming::..
):
Explore the area!
(
+/- 5 #pod$t3r
):
MEDIC
(
..::dolbajob::..
):
spawning @ blackpool
(
..::DemarkcoFleming::..
):
Explore the area!
(
+/- 5 #ViKO
):
1
(
+/- 5 #ViKO
):
1
(
+/- 5 #ViKO
):
1
(
+/- 5 #ViKO
):
default
(
+/- 5 #pod$t3r
):
Need a Medic!
(
..::DemarkcoFleming::..
):
Explore the area!
..::h2o::..
Nein!
(
..::dolbajob::..
):
spawning @ blackpool
(
..::$yndykator::..
):
FieldOps
(
..::DemarkcoFleming::..
):
MEDIC
(
+/- 5 #pod$t3r
):
0
(
..::h2o::..
):
Danke!
(
+/- 5 #ViKO
):
default
(
..::DemarkcoFleming::..
):
COVERT
(
+/- 5 #pod$t3r
):
PANZER
(
+/- 5 #pod$t3r
):
0
(
+/- 5 #pod$t3r
):
PANZER
(
+/- 5 #pod$t3r
):
0
(
+/- 5 #pod$t3r
):
0
(
..::DemarkcoFleming::..
):
MEDIC
(
..::h2o::..
):
Danke!
(
+/- 5 #pod$t3r
):
MEDIC
(
+/- 5 #s1lent
):
sol.pf
(
..::h2o::..
):
Danke!
(
+/- 5 #s1lent
):
med.
(
+/- 5 #pod$t3r
):
PANZER
(
+/- 5 #pod$t3r
):
MEDIC
(
+/- 5 #pod$t3r
):
PANZER
(
+/- 5 #pod$t3r
):
PANZER
(
..::dolbajob::..
):
tisken u are just standig infront ofme
(
+/- 5 #misery
):
^GOING. PANZER
(
..::dolbajob::..
):
how can i shoot
(
..::$yndykator::..
):
Medic
(
+/- 5 #pod$t3r
):
PANZER
(
+/- 5 #pod$t3r
):
MEDIC
(
..::$yndykator::..
):
EngiRifle
+/- 5 #s1lent
Ja!
(
..::dolbajob::..
):
xd
(
..::DemarkcoFleming::..
):
xD
(
..::DemarkcoFleming::..
):
FOPS
(
..::$yndykator::..
):
Medic
(
+/- 5 #pod$t3r
):
ENGINEER
(
+/- 5 #pod$t3r
):
ENGINEER
(
+/- 5 #pod$t3r
):
ENGINEER
(
..::dolbajob::..
):
27
(
+/- 5 #pod$t3r
):
MEDIC
(
+/- 5 #pod$t3r
):
MEDIC
(
+/- 5 #s1lent
):
med.
(
+/- 5 #s1lent
):
med.
(
..::h2o::..
):
field
(
..::DemarkcoFleming::..
):
xDDDDDDDDDD
(
+/- 5 #pod$t3r
):
PANZER
(
+/- 5 #pod$t3r
):
0
(
+/- 5 #pod$t3r
):
2
(
+/- 5 #s1lent
):
med.
(
+/- 5 #pod$t3r
):
0
(
+/- 5 #pod$t3r
):
MEDIC
(
+/- 5 #pod$t3r
):
MEDIC
(
+/- 5 #pod$t3r
):
0
(
+/- 5 #pod$t3r
):
0
(
+/- 5 #s1lent
):
fop.
(
+/- 5 #pod$t3r
):
MEDIC
(
+/- 5 #pod$t3r
):
0
(
..::dolbajob::..
):
fucknig revive simulator
(
+/- 5 #misery
):
^GOING. PANZER
(
+/- 5 #s1lent
):
med.
(
+/- 5 #s1lent
):
med.
(
+/- 5 #pod$t3r
):
MEDIC
(
+/- 5 #misery
):
GOING. MEDIC
(
+/- 5 #pod$t3r
):
MEDIC
(
+/- 5 #pod$t3r
):
0
(
+/- 5 #pod$t3r
):
0
(
+/- 5 #s1lent
):
med.
..::h2o::..
Wunderbar!
..::h2o::..
Wunderbar!
(
+/- 5 #pod$t3r
):
MEDIC
(
+/- 5 #oldenSan
):
going APILAS
(
+/- 5 #oldenSan
):
going medic
(
+/- 5 #ViKO
):
default
(
+/- 5 #s1lent
):
fop.
(
+/- 5 #ViKO
):
default
(
+/- 5 #ViKO
):
default
(
+/- 5 #ViKO
):
default
(
+/- 5 #pod$t3r
):
2
..::dolbajob::..
Great shot!
(
..::dolbajob::..
):
Danke!
(
+/- 5 #s1lent
):
med.
(
+/- 5 #s1lent
):
med.
(
+/- 5 #pod$t3r
):
0
(
+/- 5 #pod$t3r
):
2
(
..::$yndykator::..
):
CovertOpsSten
(
..::DemarkcoFleming::..
):
Explore the area!
(
..::DemarkcoFleming::..
):
MEDIC
(
+/- 5 #oldenSan
):
going medic
(
+/- 5 #pod$t3r
):
MEDIC
(
..::$yndykator::..
):
Medic
(
..::$yndykator::..
):
Medic
(
+/- 5 #pod$t3r
):
ENGINEER
(
+/- 5 #misery
):
GOING. fOPS
(
+/- 5 #pod$t3r
):
MEDIC
(
..::$yndykator::..
):
CovertOpsSten
(
..::$yndykator::..
):
EngiSMG
(
..::$yndykator::..
):
EngiRifle
(
+/- 5 #ViKO
):
Enemy spawns every 20 seconds: next at 30
(
+/- 5 #ViKO
):
Enemy spawns every 20 seconds: next at 10
(
..::DemarkcoFleming::..
):
ENGSMG
(
+/- 5 #pod$t3r
):
MEDIC
(
..::DemarkcoFleming::..
):
MEDIC
(
+/- 5 #pod$t3r
):
MEDIC
(
+/- 5 #pod$t3r
):
MG42
(
..::dolbajob::..
):
Ja!
(
..::dolbajob::..
):
Ja!
(
..::dolbajob::..
):
Ja!
(
..::DemarkcoFleming::..
):
xDDDDDDDDDDDDD
(
..::DemarkcoFleming::..
):
COVERT
(
..::DemarkcoFleming::..
):
COVERT
(
..::DemarkcoFleming::..
):
COVERT
(
..::DemarkcoFleming::..
):
COVERT
+/- 5 #ViKO
Wunderbar!
(
..::DemarkcoFleming::..
):
COVERT
(
..::DemarkcoFleming::..
):
COVERT
(
+/- 5 #ViKO
):
Enemy spawns every 20 seconds: next at 50
(
+/- 5 #ViKO
):
Enemy spawns every 20 seconds: next at 50
(
+/- 5 #ViKO
):
Enemy spawns every 20 seconds: next at 50
(
+/- 5 #ViKO
):
Enemy spawns every 20 seconds: next at 50
(
+/- 5 #pod$t3r
):
PANZER
(
+/- 5 #pod$t3r
):
MEDIC
..::Webe::..
Great shot!
(
+/- 5 #pod$t3r
):
PANZER
(
+/- 5 #misery
):
GOING. MEDIC
(
..::DemarkcoFleming::..
):
MEDIC
(
+/- 5 #pod$t3r
):
MEDIC
(
+/- 5 #misery
):
^GOING. PANZER